today we are going to talk about the best 3Ds Max Plugins for Fast Production, we have got a list of 10 of these plugins and scripts, and we are going to start off with :
1- RailClone
RailClone is a parametric modeling and spline-cloning plugin by Itoo Software.
With RailCLone, Objects are created simply by assembling and repeating existing geometry using an easy-to-define set of rules. If you can model in 3Ds Max, you can create procedural objects with RailClone.
You can choose from built-in presets, adapt existing objects by adding your own geometry, or even create your own from scratch using RailClone’s easy-to-understand visual editor
It can customize railings, stairs, floors, ceilings, cladding, and facades RailClone doesn’t construct an object from scratch, it works by assembling and repeating existing pieces of geometry along a path. To do this it needs two things – a spline for the path and of course, some modular geometry.
Just like 3Ds Max, RailClone has its own modifiers, called Operators, that are used to manipulate geometry. You can group items, create patterns, randomize transforms, UVs, and materials IDs, create conditional relationships, and much more.
Railclone is available in two versions: the Pro paid version & the lite free version.
https://www.itoosoft.com/store/railclone licenses=STA&subscriptions=SUB1Y&seats=1¤cy=EUR
The pro-version comes with 400 predefined styles from Fences, balustrades, walls, and more. You can customize the library browser by adding categories.
2- Unwrella
Unwrella is an unwrapping plug-in for Autodesk 3ds Max. It allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Some of its features are:
- It Preserves user created UV Seams
- It Reduces texture mapping seams almost completely and minimizes surface stretching
- Chunks are kept large and are arranged on the UV surface with maximal use of available space
- It is User-friendly, it has User defined pixel based padding between UV chunks
- It is good for all kinds of models (organic, human, and industrial)
- You can download a demo version for 3ds Max or purchase the commercial license.
3- Multiscatter
MultiScatter is a plugin for 3ds Max, based on VRayScatter technology, it was designed to work not only with V-Ray but also with Arnold, Corona, Octane, Maxwell and FStormRender.
MultiScatter allows rendering engines to generate a huge amount of objects in an array. The support for 64-bit systems allows MultiScatter to create and submit for render forests and cities.
Some of its features are:
- The capability of creating a huge amount of objects in arrays (hundreds of thousands even millions)
- Quick render time generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in arrays
- Distribution and scaling of objects based on bitmaps or procedural maps
- Different and Realtime viewport preview of objects placement
- Special procedural map the MultiScatterTexture.
4- Floor Generator
FloorGenerator is a 3Ds Max Plugins for Fast Production, which generates floor objects consisting of individual boards that can easily be textured using MultiTexture.
It’s a great tool if you’re doing architecture visualization and need to make floors that are not going to tile and that you can see up close without any pixelation.
Some of its features are:
- Creating floors inside any closed 2D shape object, or on flat objects
- Control width, length, grout size individually
- Randomly rotate, offset and tilt boards
- Interactive update to get instant feedback
- Assign textures randomly using MultiTexture Map
There are two versions, one is paid & the other is free.
5- Forest Pack
Forest Pack is a powerful scattering plugin for 3ds Max from Itoo Software. It is really a good solution for creating vast areas of objects, from trees and plants to buildings, crowds, rocks, and more.
Also, it is used to Create realistic landscapes quickly and it does everything from a home lawn to forest landscapes.
Forest Pack is fully multi-threaded and highly optimized for speed and efficiency.
It has Points-Cloud display mode which previews scattered objects in the viewports as they will appear in the render.
Forest pack also has the ability to randomize distribution, objects, transformations, animation, bitmaps, and tints. and it can Mimic natural growth patterns using the innovative Clusters feature.
You can use Forest Pack’s built-in Library Browser to select and assign plants. You can use over 100 models that are included in Forest Pack Pro, or you can create your own presets and share them with others.
Forest pack comes in two versions: the paid pro version/the lite free version
6- Sweep Profile
It is a Script for quick and convenient applying profiles to shape with the sweep modifier.
Sweep Profile will help you to quickly select the desired architectural molding when creating a 3D model of an interior or exterior, and adjust its size.
The plugin works on the basis of the standard Sweep modifier.
The free version Contains 10 ready-to-be-used architectural profiles.
The Pro version Contains 37 ready-to-be-used architectural profiles.
7- SolidRocks
With SolidRocks you will be able to significantly accelerate the rendering of images. This plugin works with the V-Ray renderer.
For ease of use, SoliRocks comes with a modular GUI and useful tools and settings to stay concentrated on creation instead of losing time on tedious technical settings. The GUI can be collapsed at any moment into a mini/essential GUI.
8- Rayfire
Rayfire is a great Effects plugin for max, it can Fragment, destroy, demolish, break down, blow up, burst, detonate, explode, and more
It is being used by some of the biggest names in the entertainment industry film and games.
It comes with tones of features we will try to mention them here.
- Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect objects during simulation by Forces, Space Warps, and Mouse Cursor.
- Interactive Demolition System: Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during the simulation. Each fragment can be demolished further with the proper amount of collision strength.
iI also has interesting modifier like:
- Shatter modifier: Tetrahedron-based damaging and fragmentation.
- Bricks modifier: This allows you to quickly fragment geometry to Bricks or Stones.
- Cache object: It allows you to cache geometry and animation in a single file to store it outside of the scene.
- Trace object: Image tracing to fragments.
- Clusters modifier: It groups simple fragments into more complex clusters.
- Bomb helper: This allows you to create all kinds of explosions.
- Asperity modifier: Adds detalization to simple geometry and makes them much more realistic.
- Slice modifier: Advanced Slice modifier with all features you may need.
- Cracks modifier: Animated 3D Cracks inside refractive object.
- Voxels modifier: Creates voxels using geometry volume.
9- MadCar
MadCar is a plugin for 3DS Max for quick rigging of wheeled vehicles and their animations by simulating the control. This plugin allows rigging vehicles with any number of wheels, and with any of their mutual arrangements including motorcycles.
There are simplified behavior settings for each of the wheels and suspension as well as fine-tuning, this allows to simulate motion with qualities of a race car as well as heavy trucks.
The animation is created during the simulation in real-time. Simulation can be controlled by the keyboard, joysticks, game controllers, or steering wheel.” Following the object” mode is also supported.
The package also includes a procedural map that generates traces of tires on the surface on which the vehicle is moving
10- Dreamscape
DreamScape is an integrated set of tools designed to create dynamic natural scenery within 3ds Max.
Within the package are three distinct and powerful components for the construction of your virtual worlds that have been folded together into one seamless product: Terrain (called Terra), Sky, and Sea.
The DreamScape Sea is a suite of tools designed specifically to create all kinds of water-based surfaces, from stormy oceans and seas to placid lakes and ponds including dynamics and much more.
From Sunrises and sunsets to alien environments and stormy skies – the DreamScape Sky is essential to building believable environments.
DreamScape Terrain has the unique capability of advanced terrain manipulation. Users can paint on the elevation map and thus making the terrain higher or lower, change the mountain slope, or apply terrain erosion.
You can apply textures depending on the terrain elevation and/or slope. Perfect for snowy mountain tops. Inside the editor, the user can paint altitude, slope, apply erosion or one of the special filters.
Also, DreamScape Terrain includes fast built-in height-field rendering that is capable of producing preview renderings in the shortest amount of time.
The plugins we mentioned here can be used to speed up the production pipeline for 3D animation VFX scenes and most importantly interior and exterior visualization.
Plugins like these can be a great help. When it comes to modeling, UV unwrapping, texturing, rendering and effects, I tried to mention plugins that can speed up the creation process in all these aspects of production because you might need one more than the others.
These tools are important to avoid the unnecessary grueling work that has to be done in order to finish a project at hand especially when there is a serious deadline that needs to be respected.
Computer graphics are always in constant progressions and development and this is a fact we have to accept and grow with. As technology becomes better, things become easier to create and we become able to create them in a shorter period of time.
Some people can’t wrap their heads around these tools that speed up the process and they avoid them, some even consider this cheating because you are not creating everything by yourself.
Tools like these are important because automation is the future, and if we look back at the early days of computer graphics and game development you had to be an artist and a programmer in order to create something. but now things are changing and becoming better and easier.
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