From free animation tools to commercial software, we have a wide range of options at our disposal to create 2D or 3D animations nowadays. This is why we thought of making things easier for you, by making full comparisons between all these options.
In this post, let’s extend the series from the perspective of a new comparison: OpenToonz vs Adobe Animate. If you know one or both of them, you must’ve asked yourself the question: is OpenToonz better than Adobe Animate? or is it the other way around.
Nowadays, we have many tools at our disposal for animating virtually anything. Ranging from free tools to animate 2D puppets, and going all the way to commercial software for creating full-length 3D Animated feature films, the choices are endless.
But when it comes to the Opentoonz vs Adobe Animate comparison, one might rush to the conclusion of: “Opentoonz is better because it’s free” or “Animate is better because only quality products have price tags”.
Well, shocker: none of this is true. There might be some nuances of course, since there’s a huge difference between software that are industry-standard and those that are not. But we usually base our comparisons solely on what they really have to offer on a practical level, from tools and features
We have a history of comparing free vs paid software just to prove that it’s actually a valid point. The following are just a few examples:
The OpenToonz vs Adobe Animate falls into the same category, and we posted the article (and the video on the YouTube channel) as a demonstration of that. Let’s get to it!
Let’s begin with a brief overview on both software:
First, OpenToonz is a 2D animation and graphic design software, besides being the free and open-source version of Toonz. It provides you with a range of powerful tools that allow you to make various animation styles.
Official Website: OpenToonz
Second, Adobe Animate is a vector animation software and it’s part of the Creative Suite of Adobe. It allows you to create 2D animations, video presentations and much more.
Official Website: Adobe Animate
The use cases of any software will depend on your needs, and what you want to achieve in the first place. But some software are better suited for some cases than others.
On one hand, we have OpenToonz can be especially useful if you want to rely on classic hand-drawn line-art, and merge it with the modern aspect of animation. As the successor of Studio Ghibli’s main production software, it proved itself to be on the professional level. It had a hand in making famous shows Futurama, Princess Mononoke, Anastasia and many others.
On the other hand, Animate has also an extensive array of use cases that we’ve covered in depth before.
In brief: it’s perfect for creating interactive animation content, since it’s extensively used for TV and web series purposes. It produces overkill flash animations and graphics, so much so that it’s also very popular in the video games industry. Not to mention that you can benefit from the social share feature, exporting your work as a 360 VR animation for immersive experiences.
When it comes to the interface, there’s a clear distinction to be made. OpenToonz doesn’t have the most intuitive interface, so let’s break it down to clarify:
Jumping to Animate, we can say that it has the same usual Adobe interface:
These specific traits of the UI can directly affect the learning curve:
OpenToonz has a steep learning curve because of how unusual the interface is. Although many users consider it beginner friendly, it can be very challenging to learn how to use it.
Looking at the other side of the comparison, Animate is a lot easier to digest and very good for beginners. It’s especially easy to get a grip of if you’re familiar with Adobe’s ecosystem. Nevertheless, it might require some extra time to grasp the massive toolset.
Now that you have a better idea about the program’s interfaces, let’s have a closer look at the art tools. Starting with OpenToonz:
Looking at things from the opponent perspective now, Adobe Animate comes with amazing and interactive tools:
Things get a little tougher when comparing animation tools:
OpenToonz provides you with many of them to perform traditional, cut-out of keyframe animation.
Animate is also good for frame-by-frame and key-frame animation, but there are a few differences to spot. We can mention for example the fact that you can only use vector graphics. If you happen to be needing a bitmap or a raster image, you’ll have to break it up or vectorize it. Unlike OpenToonz that supports both raster and vector graphics, and has a very reliable interconversion system to make everything compatible with your workflow.
Moving to rigging tools, you’ll notice that both software equally display powerful features to a certain extent:
Adobe Animate follows pretty much the same pattern, except that it’s a lot simpler. However, you’re very likely to need third party plugins or other software to fully complete the task. Most users end up relying on Character Animator for the rigging process.
Compositing is a whole other story and it’s one of the core differences. The reason for this is the fact that OpenToonz has a compositing system. Unlike Animate that falls behind in this area and requires third party tools for this specific task, like After Effects for example.
Finally, there’s one last factor that can probably break the tie (if any): which is the pricing.
OpenToonz is free and open-source as we mentioned before, even if you decide to use it for commercial ends.
Adobe Animate however is a paid tool with a 21 days free trial option. The most popular plan is the Creative Cloud Bundle that includes Animate and the rest of the products. It will cost you around $30 per month and roughly $240 per year.
As a conclusion, you can see that choosing one of these software depends on many factors besides your needs as an animator. For example: if you prefer simplicity and you’re willing to financially invest in it, you can go for Animate. But if your work could use your drawing skills and you don’t mind the steep learning curve, OpenToonz would be a better choice.
We hope you found this article useful and informative. Comment below if you think that we’ve missed something or if you have any other suggestions.
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