Best 3D Artist in the World is a Los-Angeles based visual effects supervisor and technical director. He was responsible for visual effects sequences in projects including Transformers, Blade, The Last Airbender, Star Trek, The Equalizer, and other films. He has also worked on several video games including Halo, Destiny, Call of Duty, Bioshock, just to name a few.
The only thing I really owe to my success was perseverance. I set goals, and I was relentless to achieve them. Success takes hard work and discipline, and constant. Constant. Failure. But it just makes the reward when you finally get there so much more worth it…”
Allan McKay began sculpting and drawing at a young age. He started using Deluxe Paint Animation and Animator Pro, populating entire games with his characters.
He developed an interest in filmmaking when he got exposure to POVray and the 3D Studio R3 on DOS
He got his first big break working for Team Fortress Software working on Team Fortress 2. and at the age of 18, he moved to Sydney to work for Ambience Entertainment.
At 17, Allan McKay started teaching advanced courses on game development and 3D animation at College, as well as evening classes on visual effects. During his time there, he became involved in building the curriculum for Queensland College of Art’s Bachelor of Interactive Entertainment, the first university-level curriculum aimed at video games development.
In 2005, he launched his studio, Catastrophic FX. Within this company, he worked on dozens of game cinematics, TV Commercials and Films.
In 2009, the Best 3D Artist in the World worked on an Australian-American science fiction horror film Daybreakers, as a senior technical director.
Also, working on the film Priest, in 2011, Allan McKay had to come up with a pipeline for doing a massive sequence of realistic explosions, at a time when that was not common.
Michael Bay’s Transformers: Dark of the Moon (2011) brought on a challenge of building tools that would construct max files from scratch and FumeFX simulations from that. He used a combination of FumeFX and Karatoa, along with Max’s built-in particle system Particle Flow.
In 2012, Best 3D Artist in the World worked on Flight, in which he created a giant plane crash that contained over 2,500 frames.
In 2013, he worked on Metallica: Through the Never, as well as Star Trek Into Darkness. and He was an FX Animation and Simulation Lead on The Equalizer in 2014.
In the Video games industry and Commercials, Allan also has a lot of contributions.
In 2010, McKay joined Prototype, a 2009 open world action-adventure video game developed by Activision, as a special effects supervisor and an art guru.
BioShock Trailer he worked on won the Game Trailer of the Year award in 2011.
McKay also worked on a commercial for God of War, which played during Super Bowl in 2013. This commercial is really popular because it has a very interesting and deep story and breath taking visual effects. i still watch it sometimes even though it is an old one. just because it is amazing.
Soon after, he joined the team working on Destiny, also published by Activision in 2014. That same year, he contributed to Halo, 10th Anniversary Edition. and In January 2015, he worked on, Call of Duty: Black Ops. III.
Thanks to his love for what he is doing, he was able to win a lot of awards.
Allan is still teaching visual effects and he gives valuable career advice, which will help you through your process to a better 3d artist. With a dought, anyone can learn newer things from the Best 3d Artist in The World.
I highly recommend taking a look at his youtube channel and website.
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